Game | Walkthrough | Gallery | Theories |
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Tracks from Ultra Violet, as of version 0.55.
Track No. | Location/Event | Listen |
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BGM001 | Title Screen Liminal Building |
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BGM002 | Main Room (During the bed) | |
BGM003 | Crayon World Streetlamp World |
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BGM004 | Glass Elevator | |
BGM005 | Yellow Shop | |
BGM006 | Old Building World | |
BGM007 | Needle Maze Ancient Ruins |
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BGM008 | Meat World | |
BGM010 | Armory | |
BGM012 | Save Screen | |
BGM013 | Underwater World 01 | |
BGM014 | Underwater World 02 | |
BGM015 | Bookstore Hieroglyph World |
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BGM016 | Cake World Pastel Block World |
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BGM017 | Snow World | |
BGM019 | Take Off event | |
BGM021 | Library (Blonde NPC's room) Liminal Building (Rooftop) |
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BGM022 | Bloody Water Dungeon | |
BGM023 | Egg World | |
BGM024 | Emerald Square Banquet Hall |
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BGM027 | Boreal Forest Stained Glass World |
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BGM028 | Library | |
BGM029 | Dark Forest Banquet Hall (Balcony) |
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BGM030 | Neon World Neon World (Distorted event) |
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BGM031 | Spaceship | |
BGM033 FC | Famicom Bunny Village | |
BGM034 FC | Famicom Inside Bunny House | |
BGM035 FC | Famicom Bunny Classroom | |
BGM038 | Emerald Square (Church Interior) | |
BGM040 | Shinto Shrine | |
BGM041 FC | Blue Flame World | |
BGM042 | Fantasy Badlands | |
BGM043 | Midoriko Room (Normal) | |
BGM044 | Midoriko Room (Trap) | |
BGM045 | Midoriko Room (After Sometsuki peeks at her diary) | |
BGM046 | PANERABBIT (Set, Ready) | |
BGM047 | PANERABBIT (During the FC minigame) | |
BGM049 | Ocean World | |
BGM061 | Rabbit Display Color | |
bin061226225013001 | Countryside |
Unused Tracks
Track No. | Listen | Note |
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BGM009 | This track is an alternate version of the one playing in Armory. | |
BGM011 | This tracks plays in an unreachable, work-in-progress area. | |
BGM018 | This track seems to be an alternate version of the one playing during the Take Off event. | |
BGM020 | This track is an alternate version of the one playing during the Take Off event. It is only played when accessing the event with the debug switch activated. | |
BGM036 FC | This tracks plays in an unreachable, work-in-progress area. |