×
Create a new article
Write your page title here:
We currently have 2,690 articles on Yume Nikki Fangames Wiki. Type your article name above or click on one of the titles below and start writing!



Yume Nikki Fangames Wiki

Yume Tagai (ゆめたがい)/guide

Game Walkthrough Gallery Theories

Effects Guide


Makitsuki's Effects

Deer (しか)

YumeTagaiFaceset.png

Appearance: Makitsuki becomes a deer.

Passive Effect: Makitsuki travels at double her walking speed.

Action: (Shift) Makitsuki eats off the ground for a second.

Location: Found in Flower World.

Practical Uses: Can be used to travel through the dream world much faster.

Enter the light yellow door to the Flower World. Go down about 20 steps, then go right. Interact with the deer.

Board (角材)

YumeTagaiFaceset2.png

Appearance: Makitsuki carries a square board.

Passive Effect: NPCs may move away from her.

Action: None.

Location: Found in the Service Rooms.

Practical Uses: This effect allows Makitsuki to kill or injure NPCs.

Enter the light yellow door to the Flower World. Look around for a brown structure with a door on the side. Enter it and keep going right until you reach the School. Go to the bottom floor and enter the door with the green sign above it. Go left, left, left, up, left and check the board on the floor.

White Snake (白へび)

YumeTagaiFaceset3.png

Appearance: Makitsuki becomes a white snake.

Passive Effect: None.

Action: (Shift) Makes Makitsuki raise her head and hiss.

Location: Found in Snakes World.

Practical Uses: Can be used to stop NPC movement.

Enter the brownish door with jagged lines on it to the Snakes World. Go down from the door, take the path to the right, then take the upper path when it divides into two, take the path going up and go straight up until you see a red snake and a green one. Take the upper left path and keep going until you see a curly object on the ground. Interact with it to get the effect.

Shell (貝がら)

YumeTagaiFaceset4.png

Appearance: Makitsuki sits in a big shell.

Passive Effect: None.

Action: (Shift) Closes the shell and warps Makitsuki to the Nexus.

Location: Found in Gold World.

Practical Uses: This effect allows Makitsuki to teleport to the Nexus at will.

Enter the black-gold door to the Gold World. Go down until you reach the end of the line, then go right. You should pass by a purple object on the floor south of Makitsuki. Interact with the object.

Shaved Ice (かき氷)

YumeTagaiFaceset5.png

Appearance: Makitsuki becomes a bowl of shaved ice.

Passive Effect: None.

Action: (Shift) Snow starts to fall. Pressing Shift again will toggle the amount of snow fall.

Location: Found in Spinning Blocks World.

Practical Uses: None.

Enter the light blue door to the Spinning Blocks World. Look for a floating ball moving around the map and interact with it.

Marble (マーブル)

YumeTagaiFaceset6.png

Appearance: Makitsuki's appearance becomes marble-patterned.

Passive Effect: None.

Action: (Shift) Makitsuki's colors change.

Location: Found in the Marble House.

Practical Uses: None.

Enter the brownish door with jagged lines on it to the Snakes World. Go down from the door, take the path to the right, then take the path going up where the purple snake head is. As you reach the wider area, take the short path on the right and interact with the snake tile.

In the tiled path area, head north then go right and go under the stone arch. Head down and right from where you're teleported and go between the two pillars with red stones in them to reach an area filled with purple and pink blocks. Go left and up to the next area. Go north again and head up a narrow path at the top. Enter the little blue house and interact with the puddle inside.

Bonfire (たき火)

YumeTagaiFaceset7.png

Appearance: Makitsuki becomes a bonfire.

Passive Effect: None.

Action: (Shift) The bonfire flame goes out. Pressing Shift again will reignite it.

Location: Found in Blue Tree World.

Practical Uses: Can light up certain areas.

Enter the dark blue door to Blue Tree World. Go south-west from the door and interact with the burning log.

Loose Hair (おろしがみ)

YumeTagaiFaceset8.png

Appearance: Makitsuki lets her hair flow loose.

Passive Effect: None.

Action: (Shift) Makitsuki sits down.

Location: Found in the Apartments.

Practical Uses: Necessary for advancing to Act II.

To be able to access this effect's location, you must have completed the A Long Way Down event first.

Enter the light blue door to the Spinning Blocks World, then enter the small blue building. Take the ladder and interact with the orb of light to enter the Streetlight Maze, and find two structures placed together, then go in between them, leading to the River Path.

Go all the way to the right, leading to the Suburbs, and follow the paths north such that it reaches sunset, until you find your way to the Apartments' entrance. Go to the fifth floor of the Apartment and enter the door, then make your way to the labyrinthine complex until you find a solitary door at the northernmost section. This leads to a small room inhabited by a girl resembling Makitsuki. Interact with her to obtain the effect, which will then trigger a short cutscene, where Makitsuki will wake up afterwards.

Little Bird (小鳥)

YumeTagaiFaceset9.png

Appearance: Makitsuki becomes a small brown bird.

Passive Effect: None.

Action: (Shift) Makitsuki starts flying, increasing her speed.

Location: Found in the Ribbon Stairway.

Practical Uses: Can be used to travel through the dream world faster, as well as being used to trigger a certain event.

Enter the dark blue door to Blue Tree World. Go down from the door until you're standing next to a three-leaf plant. Go left from there and step between the two pink statues. Go up and enter the blue spiral tower. Go up the stairs to the Ribbon Stairway. Make your way up this area; look for a set of stairs leading off-screen near the top-left section of this area and go up it. You should arrive in a room with a large white tree and a platform. Go up the stairs to the left of the tree and interact with the bird on the branch.

Tray (おぼん)

YumeTagaiFaceset10.png

Appearance: Makitsuki carries a saucer tray with glasses.

Passive Effect: None.

Action: (Shift) Makitsuki puts a glass on the ground. Up to three glasses can be placed in an area.

Location: Found in the Shadow Puppetry World.

Practical Uses: Can be used to mark your location in case you get lost.

The Bonfire effect is needed to make your way to the effect's location easily.

Follow the directions leading to Ribbon Stairway, then look for a pair of pillars leading to the Shadow Puppetry World. As it is completely dark here, equip the Bonfire effect to be able to view your surroundings. Find a formation of three pairs of arms forming a triangular tunnel, going straightforward until you encounter a black ghost carrying a saucer tray, then interact with it.

Sakiyuki's Effects

Boar Piglet (うりぼう)

YumeTagaiFaceset1B.png

Appearance: Sakiyuki becomes a boar piglet.

Passive Effect: Sakiyuki travels at double her walking speed.

Action: None

Location: Found in Burner World.

Practical Uses: Can be used to travel through the dream world faster.

Enter the dark blue door to Burner World. Go at least 33 steps down the door, then either wait or move horizontally until you encounter a boar piglet dashing west, then interact with it.

Butter Knife (バターナイフ)

YumeTagaiFaceset2B.png

Appearance: Sakiyuki carries a butter knife.

Passive Effect: None

Action: None

Location: Found in Cannibal's Carnival.

Practical Uses: This effect allows Sakiyuki to kill or injure NPCs.

Enter the dark pink door to the Cannibal's Carnival, then head southeast from the entrance until you find a set of forks beaten into the ground, and interact with the butter knife on the center.

Stuffed Animal (ぬいぐるみ)

YumeTagaiFaceset3B.png
Location of hidden snow tunnel

Appearance: Sakiyuki becomes a stuffed rabbit.

Passive Effect: None

Action: Sakiyuki jumps with one arm up.

Location: Found in the Monochrome Park.

Practical Uses: This effect allows Sakiyuki to stop NPCs.

Enter the light-brown door to the Snowy Settlement, making your way to a hidden path under one of the snow tunnels, leading to an igloo with a road sign. Interact with it to enter the Monochrome Park, then head south and look for a passage that leads to a gigantic stuffed rabbit that you can interact with.

Rift (さけ目)

YumeTagaiFaceset4B.png

Appearance: Sakiyuki gets a large rift across her body.

Passive Effect: None

Action: (Shift) Opens the fissure, revealing an eye, and warps Sakiyuki to the Nexus.

Location: Found upon starting Act II.

Practical Uses: This effect allows Sakiyuki to teleport to the Nexus at will.

After assuming control of Sakiyuki upon fulfilling the conditions for unlocking her, interact with the rift on the ground.

Kappa (かっぱ)

YumeTagaiFaceset5B.png

Appearance: Sakiyuki becomes a Kappa.

Passive Effect: None

Action: (Shift) Calls upon rain.

Location: Found in the River Path, from Sakiyuki's dream worlds.

Practical Uses: None

Enter the light-blue door on the right to Soap World, then look for a passage to a metallic corridor, leading to the Water Purification Building, making your way to the lowest level, which leads to an isolated section of the River Path. Interact with the Kappa fishing at the end of the path.

Plum Tree (梅)

YumeTagaiFaceset6B.png

Appearance: Sakiyuki's head becomes a plum tree.

Passive Effect: None

Action: (Shift) Calls upon snow, with a chance of plum blossoms falling instead.

Location: Found in the Snowy Settlement.

Practical Uses: None

Enter the light-brown door to the Snowy Settlement. Make your way to the upper portions of the area, then search for and interact with a plum tree.

Events


Makitsuki's Events

A Long Way Down

This event contains flashing images.
At least one effect must have been obtained.

There's a random chance that, when getting into bed in Makitsuki's dream room, she'll be teleported to a seemingly infinite road. Walking left until you see a sign that has a sideways "F", then turning back right will transport her to a grey abstract place. Going up to the edge of this place shows an unreachable girl whose face is hidden standing in front of Makitsuki. After a brief cutscene, Makitsuki will be transported to a dim hallway. Going north will bring her to a more winding area with chasers that cannot be stopped with the White Snake.

North-west of where you enter is a door that can be entered. Entering this door then going down the stairs will bring you to a blood-stained hall. Reaching the end of this hall wall cause a brief cutscene to play. Makitsuki will wake up immediately afterwards. This will summon chasers across the dream world, and will also unlock the door in the 5th floor of the Mansion.

Going right immediately while on the road results in her being teleported in one of the classrooms in the School.

Little Bird's Journey

Little Bird effect is needed.

Enter the light yellow door to Flower World. Go north-west and enter the brown doorway. Keep going right down the stairs to enter the School. Go to the rooftop and interact with the right-side wall while you have the Little Bird effect equipped and are flying. Makitsuki will fly off-screen and the event will start. Pressing X will end the event.

Changing Menu

Enter the light blue door to the Spinning Blocks World. Go south-east and enter the small blue building. Once inside, go right and interact with the NPC at the desk to change your menu layout.

Beast of the Supply Room

Board effect is needed.

Enter the light yellow door to Flower World, and head over to the brown doorway north-west of the entrance, then go all the way right to enter the School. Go to the lowest floor and enter the door with the green sign. Go left, up, left, up, then up, and climb the ladder. You will encounter a vaguely-feline cycloptic creature at the top of this area. There is a 1/64 chance, that if you attack the creature with the board, the music will stop with the creature being brutally slain, and the area having a pink tint. From here, if you exit the area, Makitsuki will be accosted by two long, bloody arms, taking her to a small, bloody, inescapable room with an eye above, gazing at her. By using the Bonfire effect, this area will have a bright glow.

  • Be careful when performing this event, as it is detrimental to advancing towards Act II, as your SP goes down by one point.

Act II

Loose Hair effect is needed.

Certain tasks in the first act increment Makitsuki's SP, represented by the blue gauge in her stat card on the menu, which represents progress for these set of tasks.

The first steps are fulfilling the Long Way Down event, then obtaining the Loose Hair effect.

From there, return to the Apartments and interact with the girl who has granted you the Loose Hair effect, who now bears Makitsuki's hairstyle.

Return to Makitsuki's dream room, and flip the lights repeatedly, as there is a chance that this same girl will appear on the upper deck of Makitsuki's bed, feeling down. Interact with her once that happens, then repeat the process of flipping the lights until she appears again, twice. She will then have a livelier disposition upon making her appear for the third time. Interact with her afterwards for her to move her feet about, then wake up. Note that you can expedite the process by having the Grated Hair effect equipped while flipping the lights. There is also a chance the black and blue bunny doll will appear on the ground. Interacting with it will take you to the Apartments area and allow you to visit the girl again for another SP.

Repeat the cycle of flipping the light in the dream room until the girl appears, interacting with her then waking up, until you have 10 SP, then sleep in the bed with the Grated Hair effect equipped, following the directions to the A Long Way Down event.

By heading to the end of the cliff, you will be taken to a white space instead, where going north will let you encounter the girl whom you have been encountering thus far. Interacting with her will make the screen flash, triggering a full-screen event. You will now assume control of her, whose name is revealed as Sakiyuki. Move left until you find a small fissure with an eye, granting the Rift effect. Go further west, sending you back to Makitsuki's dream room, thereby starting the second act, with a new set of instructions displayed.

In Act II, the real world now takes place in Makitsuki's apartment. Interacting with the table, which now has a piece of paper and drawing materials, lets you save the game, while interacting with the mirror (or pressing the Q key) lets you switch between characters.