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A Walking Sim Story/guide: Difference between revisions

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:''Having the '''[[#Lamp|Lamp]]''' effect is recommended.''
:''Having the '''[[#Lamp|Lamp]]''' effect is recommended.''


Interact with the ice-cream cone in the Nexus. Turn around and jump onto the platform behind you. Go forward a bit and jump onto the next platform. Go up the stairs and you'll be teleported to a large room. Go left and walk up the stairs. Hop across the barrels and interact with the light on the platform.
Interact with the ice-cream cone in the Nexus. Turn around and jump onto the platform. Go forward a bit and jump onto the next platform. Go up the stairs to be teleported to a large room. Go left and walk up the stairs. Hop across the barrels and interact with the light on the platform.


===Collectible 7===
===Collectible 7===

Latest revision as of 09:43, 27 March 2025

Complete guide for A Walking Sim Story, as of Version Alpha 1.3.0.
Modified from the walkthrough in the game's folder.

Effects Guide

Lamp

Appearance: Player carries a flashlight.

Passive Effect: Emits light when activated.

Action: (1) Toggles the lamp on/off.

Location: Found in the Street World.

Practical Uses: Lights up the surrounding area, making it easier to navigate dark areas.

Interact with the red umbrella in the Nexus. In the Street world, turn around to face the opposite end of the road then walk forward. Interact with the street lamp on the left side of the road to get the effect.

Song

Appearance: None.

Passive Effect: None.

Action: (2) Shuffles the BGM.

Location: Found in the Restaurant World.

Practical Uses: Used to obtain an effect.

The Lamp effect is required.

Interact with the floating pizza in the Nexus. In the Restaurant world, walk down the hallway behind the two giant pots. Hug the left wall of this hallway then turn the corner and go left. Continue hugging the wall and head to a room with a table near the top-left corner. Interact with the gramophone on the table.

World Unloop

Appearance: A circle appears at the top-left corner of the screen.

Passive Effect: None.

Action: (3) When active in a "looping" world, the loop will end and players will be able to explore outside the loop (e.g. the Dark Stairway World).

Location: Found in the Sky Bridge World.

Practical Uses: Required for the ending.

The Song effect is required.

Walk through the white doorway in the Nexus. Walk into the building. Stand at the dead-end and press the "2" key. A path will begin to open up on the right. Go down this path then press the 2 key to keep progressing; more walls will disappear to reveal part of the path. Interact with the circular drawing on the wall at the end of the path.

Return

Appearance: None.

Passive Effect: None.

Action: (4) Sends the player back one world (For example, when used in Street World, the player will be warped to the Nexus).

Location: Found in the Blacked-out Playground.

Practical Uses: Allows players to warp back one area.

Interact with the red umbrella in the Nexus. In the street area, walk north-east and look for a square, dark blue circus tent. Enter the tent to be teleported to a blacked-out playground. Interact with the ball floating about in the playground.

Bird Eyes

Appearance: A green eye cutout covers the screen when active.

Passive Effect: None.

Action: (5) Player can look through a bird's eyes. (C) When active, players can zoom in.

Location: Found in the Blue Collectible Room.

Practical Uses: Can be used to zoom in on objects.

One or more collectibles must be obtained first.

Interact with the blue birdbath in the Nexus. Interact with the lever on the right then turn around and jump down the hatch. On the next floor, enter the tunnel and interact with the face sticking out of the ground.

Collectibles Guide

Most collectibles can be obtained in any order.

Collectible 1

Having the Lamp effect is recommended.

Interact with the floating pizza in the Nexus. Walk down the hallway behind the two giant pots. Hug the wall on the right and walk to the table. Head north past the table then look to the right. A red light shines on the ground in another room. Interact with this light to get the collectible. The light will disappear once the collectible is obtained.

Collectible 2

Interact with the red umbrella in the Nexus. Turn around and go north-west onto the grass next to the road. Go left and look for a small dark blue building. Enter this building and interact with the light on the floor.

Collectible 3

Having the Lamp effect is recommended.

Interact with the red umbrella in the Nexus. In the foggy street area, turn around to face the opposite end of the road then walk forward. Walk up to the street lamp on the left side of the road then interact with the tree behind it. In the forest area, look for a green light coming out of the ground. Navigate over to the light and interact with it.

Collectible 4

Interact with the blue birdbath in the Nexus. Interact with the light on the floor.

Collectible 5

At least two collectibles must be obtained first.

Interact with the green birdbath in the Nexus. Go right and walk through the door into the next room. Go through the door on the other side of the second room then interact with the light near the top-right corner of the empty room.

Collectible 6

Having the Lamp effect is recommended.

Interact with the ice-cream cone in the Nexus. Turn around and jump onto the platform. Go forward a bit and jump onto the next platform. Go up the stairs to be teleported to a large room. Go left and walk up the stairs. Hop across the barrels and interact with the light on the platform.

Collectible 7

Walk through the white doorway in the Nexus. Turn away from the building and jump across the floating platforms. Interact with the light on the final platform.

Events/Easter Eggs

Lamp Ghost

Once enough collectibles are obtained, there's a random chance of a figure carrying a lamp appearing in the street world. This figure cannot be interacted with.

O-Man Forest

Interact with the red umbrella in the Nexus. In the foggy street area, turn around to face the opposite end of the road then walk forward. Walk up to the street lamp on the left side of the road then interact with the tree behind it. There's a random chance that the music will change and O-Man will appear on a rock in the forest clearing.

Blue Chaos Room

Interact with the nightstand in the Nexus. Wait in the room and part of the Yume Nikki theme will play.

Ending

Interact with the red umbrella in the Nexus. Look right, walk up the stairs and go through the blue doorway. In the dark stairway area, activate the World Unloop effect then turn around. Walk up the stairs to reach the ending card.