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Miserere: Difference between revisions

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|Language = English
|Language = English
|Engine = {{Engine|RPG Maker XP}}
|Engine = {{Engine|RPG Maker XP}}
|Date = {{Date|2011-11-14}}
|Date = 2011-11-14
|Protagonist = [[Protagonist (Miserere)]]
|Protagonist = [[Protagonist (Miserere)]]
|Nexus Doors = 4
|Nexus Doors = 4
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==Overview==
==Overview==
'''Miserere''' (Latin for ''Have mercy'') is a unique sci-fi Yume Nikki fangame by [[Owl]]. The game stars [[Protagonist (Miserere)|an unnamed protagonist]] who has lived in solitude for twelve years on Harmony, a space station travelling to the center of the universe. Originally thrilled by the prospect of such adventure, the protagonist has now grown weary of their isolation and finds solace only in the exploration of their lucid dreams. However, by the start of the game their mental state is declining, and with it, the stability of the dream world.
'''Miserere''' (Latin for ''Have mercy'') is a unique sci-fi Yume Nikki fangame by [[Owl]]. The game stars [[Protagonist (Miserere)|an unnamed protagonist]] who has lived in solitude for twelve years on Harmony, a space station travelling to the center of the universe.


==Gameplay==
==Gameplay==
What sets this game apart from the original Yume Nikki and many of its fangames is the lack of effects, as the author's main intention is to stress the importance of exploration as the primary mode of gameplay, rather than the hide-and-seek approach other games may have taken. The exploration worlds as of the current version are fairly linear.
The lack of effects sets this game apart from other traditional fangames, as the author's main intention is to stress the importance of exploration as the primary mode of gameplay rather than the hide-and-seek approach other games may have taken. The exploration worlds as of the current version are fairly linear.


Another difference between Miserere and the original Yume Nikki is in aesthetic -- the former features a much more realistic art style and music with more character than the traditional atmospheric ambience.
Another difference between Miserere and the original Yume Nikki is in aesthetic; the former features a much more realistic art style and music with more character than the usual atmospheric ambience.


==Plot==
==Plot==
At the time of the game's opening, the protagonist seems to take a resigned perspective on life - their main pastime, aside from monitoring the controls of the planet-like station, is sleeping, perhaps evidence of an attempt to fulfill their basic human need of social contact, even through an artificial method.
Originally thrilled by the prospect of such an adventure, the protagonist has now grown weary of their isolation in space and finds solace only in the exploration of their lucid dreams. However, their mental state is declining by the start of the game and with it, the stability of the dream world.


The main character resides in a plant-infested space station. Their bedroom is an annex to what appears to be a main office containing piles of books, a few tables, and an exit to the outside area, where the player can see what was once the protagonist's attempt at a garden, which has now become overgrown.
At the time of the game's opening, the protagonist seems to take a resigned perspective on life - their main pastime, aside from monitoring the controls of the planet-like station, is sleeping. This could be seen as an attempt to fulfill their basic human need of social contact, even if through artificial means.


The bedroom itself contains, besides the bed, a shaggy abstract rug, a single lamp, and some plants. Next to the bed appears to be a helmet.
The main character resides in a plant-infested space station. Their bedroom is an annex to what appears to be a main office containing piles of books, a few tables, and an exit to the outside area. Outside, the player can see what was once the protagonist's attempt at a garden, which has now become overgrown. The bedroom itself contains, besides the bed, a shaggy abstract rug, a single lamp, and some plants. A helmet is placed next to the bed.


==Gameplay Video (v.1.0)==
==Gameplay Video (v.1.0)==
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==Downloads==
==Downloads==
===Original===
===Original===
{|class = "wikitable" style="width: 100%;"
{|class = "article-table" style="width: 100%;"
!Version
!Version
!Date
!Date
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===Translations===
===Translations===
{|class = "wikitable" style="width: 100%;"
{|class = "article-table" style="width: 100%;"
!Version
!Version
!Languages
!Languages
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*'''Chinese'''
*'''Chinese'''
|
|
*Konzard
*'''Konzard'''
*Sycreala
*'''Sycreala'''
|
|
*'''//'''
*'''//'''

Latest revision as of 00:40, 29 August 2023

Game Walkthrough Gallery Theories
Miserere
Miserere1.png
Title Screen
Release
Latest Version

v1.02x

Creator

Owl

Language

English

Engine

RPG Maker XP

Release Date

November 14, 2011

Details
Protagonist

Protagonist (Miserere) Protagonist (Miserere)

Nexus Doors

4

Effects

0

Endings

1


Overview

Miserere (Latin for Have mercy) is a unique sci-fi Yume Nikki fangame by Owl. The game stars an unnamed protagonist who has lived in solitude for twelve years on Harmony, a space station travelling to the center of the universe.

Gameplay

The lack of effects sets this game apart from other traditional fangames, as the author's main intention is to stress the importance of exploration as the primary mode of gameplay rather than the hide-and-seek approach other games may have taken. The exploration worlds as of the current version are fairly linear.

Another difference between Miserere and the original Yume Nikki is in aesthetic; the former features a much more realistic art style and music with more character than the usual atmospheric ambience.

Plot

Originally thrilled by the prospect of such an adventure, the protagonist has now grown weary of their isolation in space and finds solace only in the exploration of their lucid dreams. However, their mental state is declining by the start of the game and with it, the stability of the dream world.

At the time of the game's opening, the protagonist seems to take a resigned perspective on life - their main pastime, aside from monitoring the controls of the planet-like station, is sleeping. This could be seen as an attempt to fulfill their basic human need of social contact, even if through artificial means.

The main character resides in a plant-infested space station. Their bedroom is an annex to what appears to be a main office containing piles of books, a few tables, and an exit to the outside area. Outside, the player can see what was once the protagonist's attempt at a garden, which has now become overgrown. The bedroom itself contains, besides the bed, a shaggy abstract rug, a single lamp, and some plants. A helmet is placed next to the bed.

Gameplay Video (v.1.0)

Downloads

Original

Version Date Announcement Download
v1.02x

February 1, 2013

? rpgmaker.net
(Mac Version)
v1.01

July 24, 2012

? rpgmaker.net
v1.0

July 8, 2012

? Mediafire
v0.04c

June 4, 2012

? Mediafire
v0.02

April 19, 2012

? rpgmaker.net

Translations

Version Languages Translators Announcements Downloads
v1.02x
  • Spanish
  • Chinese
  • Konzard
  • Sycreala

External Links