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Drawing with Nat: Dream Diary/guide: Difference between revisions

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'''Code to unlock:''' Spark
'''Code to unlock:''' Spark


= '''Drawings''' =
<gallery>
File:DWN DrawingTutorial.png|Obtained during the Tutorial.
File:DWN DrawingDreamWell.png|Obtained outside of the Dream well.
File:DWN DrawingSandyStatues.png|Obtained by interacting with any of the Sandy Statues.
File:DWN DrawingHalls.png|Obtained by visiting the Halls for the first time.
File:DWN DrawingLlygad.png|Obtained by interacting with Llygad.
File:DWN DrawingTallWeeper.png|Obtained by interacting with the Tall Weeper.
File:DWN DrawingLampPaths.png|Obtained by visiting the Lamp paths for the first time.
File:DWN DrawingArcade.png|Obtained by visiting the Arcade for the first time.
File:DWN DrawingBalcony.png|Obtained by visiting the Balcony for the first time.
File:DWN DrawingSewers.png|Obtained by visiting the Sewers for the first time.
File:DWN DrawingSewerGlob.png|Obtained by interacting with the Sewer Glob.
File:DWN DrawingEyeworld.png|Obtained by interacting with the giant Eye wall in Eye World.
File:DWN DrawingHangingEye.png|Obtained by visiting the Hanging Eye.
File:DWN DrawingBoneWorld.png|Obtained by visiting Bone World for the first time.
File:DWN DrawingBoneWorldBlue.png|Obtained by interacting with any of the Blue Dwellers.
File:DWN DrawingGoopWorld.png|Obtained by visiting Goop World for the first time.
File:DWN DrawingBellEffect.png|Obtained by obtaining the Bell effect.
File:DWN DrawingChubbyEffect.png|Obtained by obtaining the Chubby effect.
File:DWN DrawingEyeEffect.png|Obtained by obtaining the Eye effect.
File:DWN DrawingGoopEffect.png|Obtained by obtaining the Goop effect.
File:DWN DrawingSparkEffect.png|Obtained by obtaining the Spark effect.
File:DWN DrawingVanishEffect.png|Obtained by obtaining the Vanish effect.
File:DWN DrawingThanksforPlaying.png|Obtained by viewing the credits.
</gallery>


= '''Ending''' =
After the Player has collected all effects and drawings (Excluding the Balloon effect). head to the Elevator. An NPC named Larry will now be present inside. He states hes not supposed to be in the game and will ask if you want to view the credits and will give the Player an extra drawing called "Thanks for Playing" once the credits have concluded.





Revision as of 07:27, 26 April 2024

Forms Guide

Forms and drawings guide for Drawing with Nat: Dream Diary. (Ver.0.2).

Skateboard

NatSkatehold.png

Perform some stylish tricks.

Appearance: Nat carries a skateboard and wears a helmet.

Passive Effect: Nat doubles her movement speed whilst riding the skateboard.

Action: (A) Swap between skating mode and walking mode. (X) Perform a pose whilst in riding mode

Location: Found in Pattern world.

Practical Uses: Allows the player to travel the dream world faster.

"WIP"

Goop

NatSlimeA.png

Begin melting.

Appearance: Nat melts slightly and turns black and white.

Passive Effect: Can squeeze into small spaces whilst melted.

Action: (A) Nat melts which makes her move very slowly.

Location: Found in Goop World.

Practical Uses: Can be used to enter the upper part of Sewers and also enter the Red room.

"WIP"

Bell

NatBellNew.png

Ring for assistance.

Appearance: Nat turns into a large brass bell.

Passive Effect: Nat moves slightly slower.

Action: (A) Nat's eye closes and she tolls the bell.

Location: Found in the Hermit Pyramids area.

Practical Uses: Allows the player to warp to the Elevator.

"WIP"

Balloon

NatBalloonUpdate.png

Fill yourself with air.

Appearance: Nat inflates and lifts into the air.

Passive Effect: Nat moves slightly slower and can float over gaps.

Action: (A) None.

Location: Found in Desktop world.

Practical Uses: Can be used to cross over gaps in certain areas, for example the Pink clouds area or the Underhalls.

"WIP"

Lamp

NatLampA.png

Illuminate the darkness.

Appearance: Nat's head becomes a lamp.

Passive Effect: Lights up dark areas.

Action: (A) Can toggle the lamp on or off.

Location: Found in the Lamp paths area.

Practical Uses: Can be used to easily navigate the Dark Cave area.

"WIP"

Eye

NatEyeNew.png

See the unseen.

Appearance: Nat's head turns into a single large eye.

Passive Effect: Can reveal hidden doors.

Action: (A) Reacts when a hidden door is nearby.

Location: Found in Bone World.

Practical Uses: Can be used to enter Eye World and find secret Eye doors.

"WIP"

Vanish

NatVanishNew.png

Hide yourself from threats.

Appearance: Nat's body becomes invisible, however her clothing does not.

Passive Effect: Dicehead enemies will ignore you.

Action: (A) None.

Location: Found in the Arcade basement.

Practical Uses: Can be used to safely get past any areas guarded by Dicehead enemies.

"WIP"

TV

NatTVOff.png

Change the signal.

Appearance: Nat's head turns into a TV.

Passive Effect: If the dicehead channel is active, Dicehead enemies will ignore you.

Action: (A) Randomly changes the image displayed on the screen.

Location: Found in The Upper Sewers.

Practical Uses: Can be used to safely get past any areas guarded by Dicehead enemies if the right channel is active.

"WIP"

Rockstar

NatGuitar.png

Create sound waves.

Appearance: Nat dresses up as a rock star.

Passive Effect: None

Action: (A) Swap between Guitar mode and walking mode. In Guitar mode use the arrow keys to create sounds. (X) Change the tune of the guitar.

Location: Found in Bliss's room.

Practical Uses: None.

"WIP"

Chubby

Natfat.png

Gain weight.

Appearance: Nat becomes fatter.

Passive Effect: None.

Action: (A) None.

Location: Found in Sugary Treat World.

Practical Uses: None.

"WIP"

Bunny

NatBunny.png

Become a rabbit.

Appearance: Nat becomes a bunny.

Passive Effect: None.

Action: (A) Can hop in place.

Location: Found in Eraser World.

Practical Uses: None.

"WIP"

Jel-e (Secret)

Jel.png

Become Jel-e, the slime lady.

Appearance: Nat becomes a slime lady.

Passive Effect: Can squeeze into small spaces whilst melted.

Action: (A) Jel transforms into a smaller slime.

Location: Found in Slime World.

Practical Uses: Can be used to enter the upper part of Sewers and also enter the Red room.

Code to unlock: Jel-e or Jeledraws

Spark (Secret)

NatDart.png

Become an electrical entity.

Appearance: Nat becomes an electrical being.

Passive Effect: Nat doubles her movement speed.

Action: (A) None.

Location: Found in the Nexus hallway.

Practical Uses: Allows the player to travel the dream world faster.

Code to unlock: Spark

Drawings

Ending

After the Player has collected all effects and drawings (Excluding the Balloon effect). head to the Elevator. An NPC named Larry will now be present inside. He states hes not supposed to be in the game and will ask if you want to view the credits and will give the Player an extra drawing called "Thanks for Playing" once the credits have concluded.


Forms Guide (Ver.0.1.1a)

Forms and drawings guide for Drawing with Nat. (Ver.0.1.1a).

Version 0.1.1a is very different to Version 0.2, as such the forms and drawings are obtained in different ways.

Spark

NatSpark.png

Become an electrical entity.

Appearance: Nat becomes an electrical being.

Passive Effect: Nat doubles her movement speed.

Action: (A) None.

Location: Found in the Lamp Paths area.

Practical Uses: Allows the player to travel the dream world faster.

Sandy Statues (Floor 1) → Go up from the elevator until you can just barely see the top of it and then head left until you find a statue with its eyes open and a staircase leading down. → The Halls → Take the first door north from the staircase and enter the second door in the hallway. → The Halls (Outside area) → Head right until you find a glowing cube, then head north until you find another glowing cube, then head right and interact with the object that spins. → Lamp Paths → Head north west until you find two splitting paths, take the one going north, the effect can be found on the right as a (?) sphere.

Goop

NatGoop.png

Begin melting.

Appearance: Nat melts slightly and turns black and white.

Passive Effect: None.

Action: (A) Nat melts and becomes a goopy pile which makes her move very slowly.

Location: Found in Goop World.

Practical Uses: Can be used to enter the Sewers.

Bone World (Floor 2) → Head west from the Elevator until its just off screen then head south until you see a very small bone on the left. Head South West from the small bone until you find a two more small bones. Head directly south from these two bones and interact with the object that spins. → Goop World. → Head west and stick to the white path until you find a row of white objects. Head directly north from these objects and interact with an object that moves in place very quickly.

Bell

NatBell.png

Become a large bell.

Appearance: Nat turns into a large golden bell.

Passive Effect: Nat moves slightly slower.

Action: (A) Nat's eye closes and she tolls the bell.

Location: Found in Bone World.

Practical Uses: Allows the player to teleport to the Elevator. This effect does not work in the Hanging Eye room.

This effect can be frustrating to gain as the bell character constantly moves from the starting point. If you do not find them it is best to wake up and try again.

Bone World (Floor 2) → Interact with the golden bell character. They tend to roughly start south west of the elevator.

Eye

NatEye.png

Turn your head into an eye.

Appearance: Nat's head becomes a single large eye.

Passive Effect: None.

Action: (A) None.

Location: Found in Bone World.

Practical Uses: Can be used to enter Eye World.

Bone World (Floor 2) → Head right from the elevator. Once the Elevator is no longer on your screen head directly south and interact with the (?) sphere.

Vanish

NatVanish.png

Disappear.

Appearance: Nat's body becomes invisible, her clothing does not however.

Passive Effect: None.

Action: (A) None.

Location: Found in the Arcade.

Practical Uses: None.

Sandy Statues (Floor 1) → Go up from the elevator until you can just barely see the top of it and then head left until you find a statue with its eyes open and a staircase leading down. → The Halls → Take the first door north from the staircase and enter the second door in the hallway. → The Halls (Outside area) → Head right until you find a glowing cube, then head north until you find another glowing cube, then head right and interact with the object that spins. → Lamp Paths → Head north west until you find two splitting paths, take the west path and then go south and enter the door. → Road → Continue heading left until the screen goes dark → Arcade → Head south to find a ghost character and interact with it.

Chubby

NatChubby.png

Gain weight.

Appearance: Nat becomes fatter.

Passive Effect: None.

Action: (A) None.

Location: Found in The Halls (Outer area).

Practical Uses: None.

Sandy Statues (Floor 1) → Go up from the elevator until you can just barely see the top of it and then head left until you find a statue with its eyes open and a staircase leading down. → The Halls → Take the first door north from the staircase and enter the second door in the hallway. → The Halls (Outside area) → Head right until you find a glowing cube, then head north and interact with the (?) sphere.

Balloon

NatBalloon.png

Fill yourself with air, becoming lighter.

Appearance: Nat inflates and lifts into the air, it is currently very unfinished.

Passive Effect: Nat moves slightly slower.

Action: (A) None.

Location: Found in The Halls.

Practical Uses: None.

The code to unlock this is shown on the "Thanks for Playing" drawing.

Sandy Statues (Floor 1) → Go up from the elevator until you can just barely see the top of it and then head left until you find a statue with its eyes open and a staircase leading down. → The Halls → Take the first door north from the staircase and enter the first door in the hallway, you should now be in a dark room. In this room head North, West, South, East, North, North. Interact with the (?) Sphere.

Drawings

Ending

After the Player has collected all effects and drawings (Excluding the Balloon effect). head to the Elevator. An NPC named Larry will now be present inside. He states hes not supposed to be in the game and will ask if you want to view the credits and will give the Player an extra drawing called "Thanks for Playing" once the credits have concluded.