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Drawing with Nat: Dream Diary/guide

Forms and drawings guide for Drawing with Nat. (Ver.0.1.1a).

Forms Guide

Spark

NatSpark.png

Become an electrical entity.

Appearance: Nat becomes an electrical being.

Passive Effect: Nat doubles her movement speed.

Action: (A) None.

Location: Found in the Lamp Paths area.

Practical Uses: Allows the player to travel the dream world faster.

Sandy Statues (Floor 1) → Go up from the elevator until you can just barely see the top of it and then head left until you find a statue with its eyes open and a staircase leading down. → The Halls → Take the first door north from the staircase and enter the second door in the hallway. → The Halls (Outside area) → Head right until you find a glowing cube, then head north until you find another glowing cube, then head right and interact with the object that spins. → Lamp Paths → Head north west until you find two splitting paths, take the one going north, the effect can be found on the right as a (?) sphere.

Goop

NatGoop.png

Begin melting.

Appearance: Nat melts slightly and turns black and white.

Passive Effect: None.

Action: (A) Nat melts and becomes a goopy pile which makes her move very slowly.

Location: Found in Goop World.

Practical Uses: Can be used to enter the Sewers.

Bone World (Floor 2) → Head west from the Elevator until its just off screen then head south until you see a very small bone on the left. Head South West from the small bone until you find a two more small bones. Head directly south from these two bones and interact with the object that spins. → Goop World. → Head west and stick to the white path until you find a row of white objects. Head directly north from these objects and interact with an object that moves in place very quickly.

Bell

NatBell.png

Become a large bell.

Appearance: Nat turns into a large golden bell.

Passive Effect: Nat moves slightly slower.

Action: (A) Nat's eye closes and she tolls the bell.

Location: Found in Bone World.

Practical Uses: Allows the player to teleport to the Elevator. This effect does not work in the Hanging Eye room.

This effect can be frustrating to gain as the bell character constantly moves from the starting point. If you do not find them it is best to wake up and try again.

Bone World (Floor 2) → Interact with the golden bell character. They tend to roughly start south west of the elevator.

Eye

NatEye.png

Turn your head into an eye.

Appearance: Nat's head becomes a single large eye.

Passive Effect: None.

Action: (A) None.

Location: Found in Bone World.

Practical Uses: Can be used to enter Eye World.

Bone World (Floor 2) → Head right from the elevator. Once the Elevator is no longer on your screen head directly south and interact with the (?) sphere.

Vanish

NatVanish.png

Disappear.

Appearance: Nat's body becomes invisible, her clothing does not however.

Passive Effect: None.

Action: (A) None.

Location: Found in the Arcade.

Practical Uses: None.

Sandy Statues (Floor 1) → Go up from the elevator until you can just barely see the top of it and then head left until you find a statue with its eyes open and a staircase leading down. → The Halls → Take the first door north from the staircase and enter the second door in the hallway. → The Halls (Outside area) → Head right until you find a glowing cube, then head north until you find another glowing cube, then head right and interact with the object that spins. → Lamp Paths → Head north west until you find two splitting paths, take the west path and then go south and enter the door. → Road → Continue heading left until the screen goes dark → Arcade → Head south to find a ghost character and interact with it.

Chubby

NatChubby.png

Gain weight.

Appearance: Nat becomes fatter.

Passive Effect: None.

Action: (A) None.

Location: Found in The Halls (Outer area).

Practical Uses: None.

Sandy Statues (Floor 1) → Go up from the elevator until you can just barely see the top of it and then head left until you find a statue with its eyes open and a staircase leading down. → The Halls → Take the first door north from the staircase and enter the second door in the hallway. → The Halls (Outside area) → Head right until you find a glowing cube, then head north and interact with the (?) sphere.

Balloon

NatBalloon.png

Fill yourself with air, becoming lighter.

Appearance: Nat inflates and lifts into the air, it is currently very unfinished.

Passive Effect: Nat moves slightly slower.

Action: (A) None.

Location: Found in The Halls.

Practical Uses: None.

The code to unlock this is shown on the "Thanks for Playing" drawing.

Sandy Statues (Floor 1) → Go up from the elevator until you can just barely see the top of it and then head left until you find a statue with its eyes open and a staircase leading down. → The Halls → Take the first door north from the staircase and enter the first door in the hallway, you should now be in a dark room. In this room head North, West, South, East, North, North. Interact with the (?) Sphere.

Drawings

Ending

After the Player has collected all effects and drawings (Exclusding the Balloon effect). head to the Elevator. An NPC named Larry will now be present inside. He states hes not supposed to be in the game and will ask if you want to view the credits and will give the Player an extra drawing called "Thanks for Playing".