Game | Walkthrough | Gallery | Theories |
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Effects Guide - Inahoozuki
It is highly recommended to get the Chariot and Angel effects in the first place, as they significantly ease your progress through the game and help you reach many other effects.
Spoiler warning: Plot or ending details follow. |
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Spin (くるくる)
<Normal World>
Nexus → Door #1 → Telescope Room → Space World → Find there a spinning white NPC and interact with it.
Angel (てんし)
<Normal World>
Nexus → Door #4 → Single-Winged Angel Statues Park (Interact with the sad-looking white creature blocking the way to a small tree, then interact with the tree) → Angel Statues Island (minor teleport puzzle) → Angel Statues Sea (minor teleport puzzle). Interact with a tree on an island at the Angel Statues Sea, and you will reach a pentagram that will give you the Angel Effect.
Demon (あくま)
<Dark World>
Nexus → Door #4 → Gargoyle Statues Park → Gargoyle Statues Island (mini teleport puzzle) → Gargoyle Statues Sea (mini teleport puzzle). Interact with a tree on an island at the Gargoyle Statues Sea, and you will reach a pentagram that will give you the Demon Effect.
Chariot (チャリオット)
<Normal World>
Nexus → Door #2 → Metal Music World (Go between a pair of loudspeakers) → Sheet Music World (Go all the way to the right) → Trance Teleport Maze. Reach the bottom line with the letter C. (Hint: In line with #5 - the first teleport to the right side of the number leads straight to line C.) Go through the reverted C-shaped tiles and you'll get to the Сannon Room. Interact with the cannon to get its wheels - obtain the chariot effect.
Goth-Loli (ゴスロリ)
<Normal World>
Nexus → Door #3 → Gothic World. Find a closet with an X on it and open it.
Short Hair (たんぱつ)
Kitsune (妖狐)
Skin Removal (スキンリムーバル)
<Normal World>
Nexus → Door #5 → Bloody Zombies World (Enter a black and red door on a small building/wall) → Black Maze. Find the scalped Uboa-faced ghost and interact with it.
Eye (めだま)
Fountain (ふんすい)
<Normal World>
Nexus → Door #4 → Single-Winged Angel Statues Park. Interact with the rectangular fountain below the bloody fountain.
Music Box (オルゴール)
Blindfold (めかくし)
<Normal World>
Nexus → Door #6 → Building Entryway → Dark Hallway (Go all the way up then turn left) → Elevator → Hospital. Go to the third room from the right and interact with the potted flower on the floor.
Straitjacket (こうそくい)
Stabbed (ぐしゃぐちゃ)
Russian Roulette (ロシアンルーレット)
<Normal World>
Nexus → Door #5 → Bloody Zombies World. Interact with the gun right next to the entrance.
Guitar (ギター)
<Normal World>
Nexus → Door #2 → Metal Music World (Find a large door with a round window) → Guitar Room. Interact with the guitar.
Snowball (ゆきだま)
Micro (ミクロ)
Argon (アルゴン)
Windmill (ふうじん)
<Normal World>
Nexus → Door #5 → Bloody Zombies World (Go through the open grey door) → Windy Balcony. Interact with the green windmill on the east (right).
Shout (シャウト)
Duscle/ Inuhoozuki/ Black Nightshade (いぬほおずき)
Upside-Down (さかさま) (Versions I-II) or Medicine (くすり) (Version TREY)
<Normal World>
Nexus → Door #5 → Bloody Zombies World (Go through the open grey door) → Windy Balcony (Go westmost) → White and Black World. Interact with the small arrows pointing up and down.
Glasses (めがね)
Effects Guide - Ginmokusei
Spoiler warning: Plot or ending details follow. |
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Spin (回転)
Angel (天使)
Demon (悪魔)
Roomba (ルンバ)
Goth (ゴス)
Long Hair (長髪)
Kitsune (ようこ)
Skin Removal (スキンリムーバル)
Eye (眼)
Fountain (噴水)
Music Box (ミュージックボックス)
Blind (ブラインド)
Handcuffs (手錠)
Cross (十字)
Blank Shot (空砲)
Bass (ベース)
Snowball (雪玉)
Micro (ミクロ)
Krypton (クリプトン)
Windmill (風車)
Shout (シャウト)
Fragrant Osmanthus/ Fragrant Olive/ Ginmokusei (ぎんもくせい)
Invert (インバート)
Glasses (眼鏡)
Locks Guide - Inahoozuki
During Inahoozuki's part you will find 23 shadows of Inahoozuki with locks on them. They usually will be blocking doorways to important places. You must kill/banish them using the Angel effect in order to proceed.
Finding and killing all of the lock shadow NPCs is sufficient for:
- Unlocking the door in the nexus in Dark Mirror Mode (that door also tell you how many NPCs are left for you to kill).
- Reaching all of the endings and clearing the game.
Here's a (partial) list of the locks by doors in the nexus and world mode (normal/dark).
Door 1
<Normal World>
- Telescope Room → Space World (interact with a bookshelf) → RPG Maker Garden (Go down the stairs) Torch-Lit Dungeon (Go up the other stairs) → Maze. There are 3 (?) locks in total in the maze: One blocking your way from RPG Maker Garden, one blocking your way from the Hospital, and another lock in a big area inside the maze.
Door 2
<Normal World>
- Metal Music World (Go between a pair of loudspeakers) → Sheet Music World. Follow the green bridge upwards, then go all the way left.
- Metal Music World (Find a large door with a round window) → Guitar Room.
Door 3
<Normal World>
Door 4
<Normal World>
- Single-Winged Angel Statues Park (Interact with the sad-looking white creature blocking the way to a small tree, then interact with the tree) → Angel Statues Island (minor teleport puzzle). Go east to find a walking back and forth lock NPC.
- Single-Winged Angel Statues Park (Interact with the sad-looking white creature blocking the way to a small tree, then interact with the tree) → Angel Statues Island (minor teleport puzzle) → Angel Statues Sea (minor teleport puzzle) → Pentagram Church. Turn left after reaching the pentagram, go through the lit doorway.
Door 5
<Normal World>
- Building Entryway → Dark T-shaped Corridor (Go up till you reach a wall, then go RIGHT all the way) → Large Dark Room (Find and interact with a door located in the very center of upper wall) → Parking Lot. The lock NPC is standing in a gap of the fence above the entrance.
- Building Entryway → Dark T-shaped Corridor (Go up till you reach a wall, then go LEFT all the way) → Elevator. The lock NPC will be walking in that room.
- Building Entryway → Dark T-shaped Corridor (Go up till you reach a wall, then go LEFT all the way) → Elevator → Hospital. Enter the leftmost room in the corridor, the lock NPC will be there, blocking a door.
- Building Entryway → Dark T-shaped Corridor (Go up till you reach a wall, then go LEFT all the way) → Elevator → Hospital. In the corridor, enter the third room from the left. Go through the wall behind the bed on the left. You will discover that the second and third rooms from the left of the corridor are connected. Now go to the stairway and you will enter a maze. The lock NPC will be there.
- Building Entryway → Dark T-shaped Corridor (Go up till you reach a wall, then go LEFT all the way) → Elevator → Hospital (Enter the leftmost room in the corridor) → Prison (Kill the the lock NPC with your Angel effect to proceed. Go through the door the NPC was blocking) → Prison Cell.
Door 6
<Normal World>
Events Guide - Inahoozuki
Spoiler warning: Plot or ending details follow. |
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Dark Mirror World Switches
Interact with any diamond shaped jewel to switch between the two world variations. You must get rid of one of the locks in order to get most switches.
Faceless Inahoozuki in the Cell
You must have obtained Angel effect to be able to view this event.
<Normal World>
Nexus → Door #6 → Building Entryway → Dark T-shaped Corridor (Go up till you reach a wall, then go LEFT all the way) → Elevator → Hospital (Enter the leftmost room in the corridor) → Prison (Kill the the lock NPC with your Angel effect to proceed. Go through the door the NPC was blocking) → Prison Cell (Go through the wall behind the bed, interact with the diamond-shaped jewel to switch to Dark Mirror Mode) → <Dark Mirror World> → Spiral Room (Go down the stairway) → Prison Hallway (Go through the rightmost door) → Prison Cell (Hit the switch on the right to open the door) → Inside the Prison Cell.
Interact with a faceless, half-transparent Inahoozuki and she will trap you in the cell after you let her escape by hitting the switch outside.
Endings Guide - Inahoozuki
Spoiler warning: Plot or ending details follow. |
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Ending 1
Collect all 24 effects, wake up and go to the balcony. There will be a gap in the fence, interact with it/step towards it, you will hear some sounds, then there will be a full-screen text event: Thank you for playing! - Ending #1.