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Complete effects guide for Attic (Version 0.00).
Effects Guide
Pinwheel
Become a pinwheel.
Appearance: Aurore has a pinwheel for a face.
Passive Effect: Certain NPCs will follow you while this effect is equipped.
Action: None.
Practical Uses: None.
Interact with the prism standee. Interact with the switch to your left then go back and head down to where a larger prism is. Cross the rainbow bridge then go down and right. Interact with the switch at the end of the path then go back the way you came. There will be a rainbow bridge at the north end of the path leading to a white pinwheel. Interacting with this pinwheel will take you to a world with large pinwheels. Go south-east from where you arrive in the pinwheel world and interact with the sitting NPC.
Pterodactyl
Become a pterodactyl and fly home.
Appearance: Aurore becomes a pterodactyl.
Passive Effect: None.
Action: (W/Page Up) Aurore flies to the Nexus.
Practical Uses: Used to quickly return to the Nexus.
Interact with the fossil standee. Go up a few steps from where you're teleported then go left and interact with the pterodactyl.
Pumpkin
Become a jack-o'-lantern.
Appearance: Aurore has a jack-o'-lantern for a head.
Passive Effect: None.
Action: (W/Page Up) The jack-o'-lantern lights up.
Practical Uses: None.
Interact with the fossil standee. Go right a couple of steps from where you're teleported then go down and interact with the spinning weather vane. In the flower area, go up the short path until you're stopped by the flowers. Go right and head up the next short path. When you hit another set of flowers, go left and interact with the scarecrow.
Events
Dino Footprint
In the world linked to the fossil standee, there is a giant footprint that can be found north-west from the entrance. There is a random chance that while stepping over it, a giant dinosaur's foot will stomp downwards, forcing Aurore to wake up.