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Revision as of 07:01, 16 January 2024 by TranslatedGecko (talk | contribs)
Game Walkthrough Gallery Theories

Complete effects guide for Oversomnia (Alpha 2).

Nexus


Oversomnia Nexus.png

Effects


Dust Bunny

Become a dust bunny. This looks familiar...

OversomniaEff1-0.png

Appearance: Irving becomes a dust bunny.

Passive Effect: Irving's movement speed increases.

Action: (Shift) Irving hops.

Location: Found in Basement World.

Practical Uses: Used to travel through the dream world faster.

Go to the Dawn-Dusk Apartments. When you exit the room you came from, go left and take the stairs to the third floor. Once there, enter the the first bottom door to your right then go down the stairs in the room to Basement World. From where you enter, go left until you reach a forked path going north-west and south-west. Take the path going south-west and head down then right to where there's a blue bed with a bunch of boxes near. Push the box blocking your path then head right and interact with the robot.

Vampirism

Become able to collect blood. No bats were harmed.

Oversomnia-vm.png

Appearance: Irving is dressed as a vampire bat.

Passive Effect: NPCs may run away from Irving.

Action: (Z) When interacting with a NPC, Irving will attack them.

Location: Found in the Glum Wetlands.

Practical Uses: Used to kill NPCs and gain blood.

Go to the Cuckoo Clock World. Go right and enter the house behind two blue-and-white pinwheels. Interact with the cat. Follow the path that'll take you to a village. Go right and talk to the NPC, who will ask you for a key that can be found by taking the other path at the south. When you find it, bring it to the same NPC; the last house is now accessible. Enter it and enter the other door. In the new area, interact with the boy holding a staff.

Tuning Fork

Wield a tuning fork. Some things will react to it.

Oversomnia-tn.png

Appearance: Irving holds a tuning fork.

Passive Effect: None.

Action: (Shift) The tuning fork oscillates. Interacting with objects/NPCs while this effect is equipped may change their behavior.

Location: Found in the Deep Sea Ruins.

Practical Uses: Used to change the environment and NPC behavior.

Go to the Aquarium and enter the archway south-east from where you enter. Go right to the underwater area. Once you're underwater, go south-east and cross the wooden bridge. Keep going south/south-east and enter the doorway with stone tile patterns in front of it. Go up and enter the double doors. Go right and enter the second door on the bottom. Interact with the tuning fork.

Mobile Phone

Hold a mobile phone. Brings you back to the Nexus.

Oversomnia-mp.png

Appearance: Irving holds a mobile phone.

Passive Effect: None.

Action: (Shift) Irving dials the phone and is sent back to the Nexus.

Location: Found in Transmission Tower World.

Practical Uses: Used to quickly return to the Nexus.

Vampirism effect is needed.

Go in the Channel Town/Sand Brick Town. Go down until you reach a south-facing bridge. Go right and cross the east-facing bridge. When you reach two trees, go up between them and enter the double doors. Equip the Vampirism effect, then talk with the clerk; he will ask you for three blood drips - to collect them, you just need to kill three NPCs. Once you've collected them, return to the shop and talk to him again.

After that, you'll be teleported to another location. Go south, west, north, west and interact with the silhouette. Go east and interact with the dog-like silhouette. Interact with the mobile phone on the ground.

Formal

Wear more formal clothes. Makes you seem haughty.

Oversomnia-ne.png

Appearance: Irving has neatened hair and clothes.

Passive Effect: Changes how NPCs react to Irving.

Action: None.

Location: Found in the Metro Zone.

Practical Uses: Changes NPC behavior.

Mobile Phone effect is recommended.

Enter the Dawn-Dusk Apartments. Leave the you start in, then go left and take the stairs to the fourth floor. Once there, enter the second door on the bottom wall. Go to the balcony and interact with the purple cone. Head back out and go to the third floor. Enter the second door on the bottom wall and interact with the NPC. Talk to the NPC below you. There's a random chance you'll be teleported to a snowy area (if not, use the Mobile Phone to return to the Nexus and repeat the process).

In the snowy area, head south and look for a slope going down near some sheds. Head down that slope, then go along the path as it goes right then up. Enter the cave at the top of the path. In the cave area, go left and interact with the DJ'ing NPC. Leave the room you're teleported to and you'll be in the Metro Zone. From the door, go south until you arrive at a crossroads. Go right, down again until you reach another crossroad, then go right once more and enter the double doors.

Once inside, go up and enter the double doors. Take the elevator in front of you. Take the next elevator in front of you and select F2. You should arrive in a small office room. Interact with the NPC in the room to get the effect.

Skeleton Key

Be able to open doors you're not meant to enter.

Oversomnia-sk.png

Appearance: Irving becomes pallid with horns on his head.

Passive Effect: Allows Irving to enter certain doors while this effect is equipped.

Action: None.

Location: Found in the Pink Beach.

Practical Uses: Allows you to access hidden areas.

Tuning Fork effect is needed.

Go to the Cuckoo Clock World. Go right and enter the house behind two blue-and-white pinwheels. Interact with the cat. Follow the path that'll take you to a village. Go right then take the south path. Go south-west in the next area and interact with the bobbing creature. Interact with the statue to enter the Emergency Room.

Leave the room you're teleported to. Enter the open door. Go right and enter the double doors. Go north again until you reach a dead end. Use the Tuning Fork effect to change the area, then go back the way you came. You'll arrive at a beach area. Go right and interact with the NPC standing next to a huge shell.

Bed Hair

Be your morning self. Slows down some things.

Oversomnia-bh.png

Appearance: Irving wears pajamas.

Passive Effect: Certain things slow down.

Action: None.

Location: Found in the Weather Station.

Practical Uses: Used to slow down the movement of certain objects/NPCs.

Angler effect is needed.

Enter Cloud Cuckoo Land. Head right and look for a reverse L-shaped building with satellite dishes on it. Go north past that building and step between the two blue pinwheels. In the Stormy Towers area, go right to where the cliff faces are. Go up the stairs then go right and up another set of stairs and enter the cave entrance at the top. Go right again and enter another cave entrance.

Use the Angler effect to draw the flying NPC to you then interact with it. You'll be sent to the Weather Station. Leave the room you're in. Go right and enter the double doorway next to the sleeping NPC. Interact with the NPC at the end of the path.

Angler

Hold a bathyal lantern. Lures some things closer.

Oversomnia-ag.png

Appearance: Irving holds a lantern.

Passive Effect: None.

Action: (Shift) Irving brings the lantern upwards.

Location: Found in Bathypelagic World.

Practical Uses: Used to move things closer to Irving.

Tuning Fork effect is needed.

Go to the Aquarium and enter the archway south-east from where you enter. Go right to the underwater area. Once you're underwater, go south-east and cross the wooden bridge. From where you cross the bridge, go south-west to a cliff where a NPC holding a tuning fork is standing. Use the Tuning Fork to get the NPC to jump down and interact with them.

From where you're teleported to, go south until you reach the bottom of a room with two trees in it. Go left to a room with two columns of stones. Use the Tuning fork to reveal a hidden path. Go along the hidden path and interact with the NPC at the end of it.

Menu Themes


Seafloor

Dust Bunny and Tuning Fork effects are needed.

Go to the Aquarium and enter the archway south-east from where you enter. Go right to the underwater area. Once you're underwater, go south-east and head down the slope to the darker patch of grass. Go left and enter the doorway next to the reception desk. Go south-east from the door and use the Tuning Fork on the card. Catch up to the shark NPC and interact with them to get the menu.

Sunset

Vampirism effect is needed.

Use the Vampirism effect to kill NPCs until you get at least 20 money. Go in the Channel Town/Sand Brick Town. Go down until you reach a south-facing bridge. Go right and cross the east-facing bridge. When you reach two trees, go up between them and enter the double doors. Interact with the machine.

Fox

In the Channel Town, go east, take the wooden bridge on the right, cross the smaller north bridge and go right again. Enter the double doors. Go down and interact with the floating cog then go right and enter the double doors. Try to talk to the NPC, who'll run away and start an event where you'll need to search for him in the dream world.

He'll first be in the Channel Town outside the building you found him in. He'll escape to the Nexus (behind the saplings), then go to the southern part of Shaded Town through Cuckoo Clock World, and finally end his flight in the Transmission Tower World, where he'll give you the menu before disappearing.

Events


A Bright World

Tuning Fork effect is needed.

Enter Channel Town. Go left until you hit a wall, then go down, up the stairs on your left and through the door on top; you'll find yourself in a dark world. Equip the Tuning Fork, start searching for black spheres and interact with them. Once they've all been lit, the screen will get brighter, forcing Irving to wake up.