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Ultra Violet
UltraVioletTitle0.0551.png
Ultra Violet's Title Screen (ver. 0.0551)
Release
Latest Version

0.0551 (2020/02/11)

Creator

heat_thinker

Language

Japanese

Engine

RPG Maker 2000

Release Date

February 15, 2012

Details
Protagonist

Sometsuki (そめつき) Sometsuki (そめつき)

Nexus Doors

8

Effects

16

Endings

0


Overview

Ultra Violet is a Japanese Yume Nikki fangame produced by heat_thinker (gozo-ropp) in RPG Maker 2000.

Ultra Violet stays on the lighter side of the spectrum in terms of atmosphere - one of the primary visual motifs being rabbits, for example -- with the exception of a handful of violent or suspenseful areas.

Gameplay

Ultra Violet follows the traditional style of the genre, consisting of exploration and effect-hunting, along with vending machines and buyable effects/features. Ultra Violet plays up the collectibility of selectable menu skins, an aspect only briefly touched upon by other games.

Menus:

  1. Violet - Default menu.
  2. Silver - Another starting menu on the computer.
  3. Monochrome - Another starting menu from the computer.
  4. Orange - A checkered orange menu with white font.
  5. Cookie - A pattern composed of cookies on a violet background.
  6. Hexe - (Hexe means "witch" in German) An arabesque menu in tan.
  7. Hexe Violett - An arabesque menu in lavender.
  8. Old black - A black base menu with white font. The menu which is used in Famicom world.
  9. Old blue - A blue base menu with white font.
  10. Violet II - A checkered violet menu, another starting menu on the computer.
  11. Green - A checkered green menu with white font.

The player saves via the computer with a movable cursor, similar to those in The Looking Glass and Me. The player can also change the menu skin and play a mini-game from the computer. Like Yume Nikki, sitting on the rolling chair in the dream bedroom and pressing the interact key while facing the computer allows you to move about in the chair. The chair reduces your speed to half instead of quarter in Yume Nikki, but you are unable to use effects until you leave from the chair in front of the desk.

Controls

  • Move - Arrow Keys
  • Interact - Z/Enter/Space
  • Open Menu - X/Esc
  • Effect Action - Shift

Plot

Ultra Violet revolves around a young girl known as Sometsuki who explores her dreams while sleeping; she also appears to be a sleep-walker according to the writing "Sleep-Walker" (夢遊病) next to her name. Like many other protagonists, attempting to leave her room just results of a quick shake of the head and some sounds.

Not much else is known about the games plot. It's possible there is something Sometsuki wants to escape from, or doesn't want to face (similar to Lcd Dem's plot). However, as of version 0.05, no endings have been implemented yet, and a lot more events will most likely be in later versions of the game.

Effects

Name Image Description
Rabbit
(うさぎ)
UvEff1.png
UltraVioletEff.png
Sometsuki grows white rabbit ears and a tail. Pressing Shift turns Sometsuki into a small albino rabbit that increases her speed. Most NPCs will follow you around or get excited when this effect is equipped.
Nail Hammer
(ネイルハンマー)
UvEff2.png
UltraVioletEff3.png
Sometsuki carries a hammer as a weapon. Unlike most fangames, in order to actually use the weapon you will need to press Shift so Sometsuki switches to her "attack" pose. Most NPC's will try to avoid you when this effect is in attack pose.
Cake
(ケーキ)
UvEff3.png
Sometsuki becomes a walking slice of strawberry shortcake. Pressing Shift causes her to plant herself on the ground. She cannot move till you press Shift again. Certain NPCs will follow you around when this effect is equipped.
Coat and Muffler
(コートとマフラー)
UltraVioletEff5.png
Sometsuki bundles up in a brown winter coat, a striped scarf and gloves. Certain NPCs will follow you around when this effect is equipped. Pressing Shift changes her hairstyle so that her hair is either tucked into a scarf or vice versa.
Magician
(まほうつかい)
UvEff5.png
UltraVioletEff2.png
Sometsuki wears a witch's robe and her hair in two braids. Pressing Shift lets her ride her broomstick which increases her speed.
Sea Hare
(アメフラシ)
UvEff14.png
Sometsuki becomes a violet sea hare. Pressing Shift when on land makes her release a small pink cloud, summoning rain. Pressing Shift when underwater just causes her to make a sound. Certain NPCs will follow you around when this effect is equipped.
Short Hair
(ショートヘアー)
UvEff6.png
Sometsuki's hair is cut short.
Headless
(くびなし)
UvEff7.png
UvEff07.png
Sometsuki's head is missing. Pressing Shift toggles between a bloody neck or no neck. While you can't wake up in the no neck form, trying to wake up in the bloody form makes Sometsuki pinch the remains of her neck instead.
Lampost
(ほうでんとう)
UvEff8.png
UltraVioletEff4.png
Sometsuki's head becomes a lampost. Pressing Shift switches the light on, and other lamposts that are off will switch on. This effect brightens dark areas when used.
Android
(アンドロイド)
UvEff9.png
Sometsuki becomes an android. Certain NPCs will follow you around when this effect is equipped.
Egg
(たまご)
UvEff10.png
Sometsuki becomes a walking egg, with only her face peeking though a crack in the middle. Pressing Shift closes up the egg and warps her back to the Nexus.
Miko
(みこ)
UvEff11.png
Sometsuki dresses as a shrine maiden, granting her passage through sealed doors. Pressing Shift makes her wave a gohei (?) from side to side.
Shikkenken
(しっけんけん)
UvEff13.png
Sometsuki becomes a single-legged winter yōkai that hops very slowly. Pressing Shift makes it snow. Certain NPCs will follow you around when this effect is equipped.
Ribbons/Pigtails
(リボン)
UvEff12.png
UvEff12v2.png
Sometsuki wears her hair in pigtails. Certain NPCs will follow you around when this effect is equipped. You can set the style of pigtails (low or high) through Sometsuki's PC.
Violin
(バイオリン)
UltraVioletViolinEff.png
Sometsuki carries a violin. Pressing Shift makes her play a few notes.
Stained Glass
(ステンドグラス)
UltraVioletStainedGlassEff.png
Sometsuki's body becomes like stained glass. Pressing Shift makes the screen flash a random color, changing Sometsuki to said color and, depending on the area, may change the color of the floor as well.

According to ver0.04 Readme file, there is currently one unreachable effect - Spider (くも). UvEff15.png

Pseudo Effects

  • Dream Diary (夢日記帳) - An item that can be purchased from the Supermarket for 1000 coins: allows players to save inside the dream.
  • Instructions - Shows the game instructions.

Gameplay Images (Version 0.05)

Gameplay Video (Version 0.01)

File:Yume Nikki fangames- Ultra Violet
Gameplay Video of Ultra Violet (Version 0.01)

Download

Original

Version Date Announcement Download
Ver. 0.05

September 27, 2019

Twitter getuploader
Ver.0.055 Patch
Ver.0.0551 (latest patch)
Ver. 0.04

July 23, 2013

// getuploader
Bugfix Patch

Translations

Version Languages Translators Announcement Download
Ver.0.0551
  • English
  • French
  • Russian
  • Vietnamese
  • YouArentDistorted
  • Carbonara
  • Fonvight
  • VioletNeiv
  • //
Ver.0.04
  • Chinese
  • English
  • Korean

External Links

Technical Difficulties

  • There is a known issue where downloading the game under the English locale causes all of the files to be improperly named, rendering the game unplayable. To mitigate this issue, potential players must first set their locale to Japanese (not through AppLocale, but through the Windows Control Panel) and then download and run the game.
  • It is possible that a black screen may occur when entering in the Shrine Labyrinth, preventing the player from correctly visiting the area. Visiting the blonde girl room in Old Storehouse World and seeing her outside of her curtain, and then revisiting Shrine Labyrinth directly after this should fix this, letting the player visit the area normally.
  • It is possible that the Cushion Rave event may instantly trigger upon visiting Liminal Building, preventing the player from correctly visiting the area. Visiting Shrine Labyrinth and then revisiting Liminal Building should fix this, letting the player visit the area normally.
  • It is possible that the Guilty Smile event may instantly trigger upon entering the room with the paintings of toothy smiles and dark eyes in Banquet Hall, preventing the player from correctly performing the event. Visiting Shrine Labyrinth and then revisiting Banquet Hall should partially fix this, letting the player perform the event normally, though the final part of the event will still end a bit earlier than intended.